Tuesday, September 7, 2010

Summer Work: Torso

This was my favourite method of sculpting out the complicated human form, it works very well because you can tell when a vert is in the wrong place because it will disappear into the red 3d reference. This helped me a lot during the modelling process. Once the base of the mesh was complete I went back into the mesh adjusting edge loops and verts, and by changing between low and hi res divisions to see the effect on the smoothed mesh.





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