Wednesday, February 3, 2010

Textured Fruitbowl


Morning all, I've just finished doing my first bit of texturing in Maya, I really meant to get this done before now, seeing as the fruitbowl was finshed last week, but anyhow. This composition was textured using procedural texturing (texturing within Maya) and uses a combination of ramps, fractals, and some leather texture to make the effect given in the image. I am pleased with the look of the image although im very aware that the only reason I have used procedural textures is to get an understanding of basic textures, studios would not use these textures as they arent realistic, and much better and more natural textures can be achieved using photos, photoshop and a UV map of the image or character that you are texturing. Also I have only used diffuse textures in this render. As a result the image looks fairly flat, because it is lacking specialist lighting, and maps to tell the camera how shiny or smooth a surface is etc. Even though there is a long way to go before my textures are at a professional or studio standard and pleased to have done so much already, and I cant wait to get into doing complex shaders and lighting.

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