Wednesday, November 17, 2010

Low Poly Game Assets

Here are a few low poly assets I put together about a week ago as a method of demonstrating some modelling techniques to the team working on the game. The idea was to convey the shape of the item in as little polygons as possible and to bear in mind their scale, ie how far from the character would these assets be, when thinking about what detail needed to be added, and whilst these arent textured (yet, I'm saving them for when I invariably will have to do some texturing demonstrations) I did start to allude to how much a difference textures make and what can be achieved without adding unnecessary geometry.





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