Tuesday, November 16, 2010

Level Concepts

Here is another level concept map that I sketched up today, it is for the second level of the game, which is a halfway point between the enclosed interior corridors of the third level (previously posted) and the very open and non linear first level set in the slums. With this level we wanted to keep the open pretty non linear environment, but have more interior sections. The happy medium I feel is met with his level, as the characters explore the ruined buildings (albiet still in better shape than most of the structures you would around/in the first level) fighting their way through increasingly tougher guards on their way to the pyramid, the player is given the option to explore still, and choose to navigate through ruined buildings for anything that might help them in their upcoming battles, whether it be equipment, experience, or perhaps an easier way into pyramid.

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