It's been a while since the creation of my first generic henchman for the game, and what kind of evil baddy supreme overlord of evil would have only one kind of generic henchman to throw at passing heroes. The rubbish kind thats who. So anyhow working on similar themes to the first; battered clothing (this is after the apocalypse ya know), more armour as you go up the ranks of generic henchman, and something covering the guys face. There are several reasons for this; firstly faces are hard/ cant be bothered, only joking thats not the case, however faces do pose an interesting problem. If we are using the same types of henchmen over and over again surely the player is a) be happier killing wave upon wave of faceless enemies, as this still makes him feel heroic rather than a mass murderer and b) whilst it does seem vaguely plausible that all these henchman have the same ski mask or gas mask, it would be rather ridiculous for them to all have the same face. Anyway digressing and I want to keep this post short. In conclusion this guys is nearly completion he just needs a bit of poslishing, although not in the face department I really am very pleased with the gas mask, just need to get the rest of the body to that stage, adding deformation geomentry into the elbows etc.
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