These are another series of low poly assets that I have modelled in between other bits I have been doing. All of it is nice simple stuff with a low triangle count that can be reproduced multiple times with perhaps the exception of the train track sections which contains quite a lot of polys when its duplicated many times. The fence may seem like very little, but the beauty of it is that the texture does most of the work. For instance the plane section will just have transparancy and a painted image that looks like a barbed wire fence, this way the player cant get through the plane (as it will have a collider set to it) but will be able to see through it, without using a lot of polygons making each piece of wire in the fence
No comments:
Post a Comment