Wednesday, March 17, 2010

UV Maps

Here are the 2D texture maps from the P51 mustang, one map is for the fuselage, wings, and tail plane. The other map is for cock pit, nose cone, engine outlets and other extras. The only issue creating these textures is getting the hang of laying them out in the best way so that they remain in scale with one another, but also are as big as you can get them, without overlaps. Its really just a case of practise but I'm quite pleased, even if there is the odd internal face here and there thats been mapped. I've had some issues with the cockpit map though, for some reason only one section of mapping will appear at a time, so I will have to go back and investigate some.

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