So my little task of modeling a P51 Mustang has came to an end. There is probably a few odd verticies I could play around with fix up a bit if I feel like spending a little bit more time on this task. But overall I'm really pleased with how this has worked out. All I've done to the finished model is apply a series of blinns to give the impression or an idea of what the model would start to look like if I textured it properly (ie with the transparent glass etc). In the upcoming weeks I would really like to texture map the plane fully.
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