Saturday, December 11, 2010

Cargo Containers

I started modelling a shipping/cargo container a little while ago to be used as a game asset. All was going well but I hit one major problem. In creating all the extrusions to give the container the nice textured feel, the polycount was getting very high (roughly 3000 triangles) this was a bit (understatement) much. So now that I am back in full game mode, I decided to have a play around again and came up with a slightly ingenius way of lowering the polycount, and have now managed to get it down as low as 509. Without losing any detail or creating strange n-gons. This is a much more managable number. As all ground level crates or crates the player will be near/ come into contact with can be these 500 poly ones and any that are inaccessable can be a simple cube the same size with the same texture applied (this works very well at a distance). Thus allowing us to stack up loads of crates if we feel it will create a nice aesthetic without racking up insance poly counts. This is the aim with all the assets I am creating. To try and work out how much the player will come into contact and how much I can cheat.



Redonkulously high poly image (actually has LESS detail than the top image)

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