Ok so its been quite a while since I posted any of my on going CGI work, this load of renders were done quite some time ago but the final animation task of the term got in the way of uploading them. They were all done in Maya, sadly I did not create the head mesh only edited, this is again another exercise that I am doing out of the Maya getting started tutorials. In this tutorial I was using soft select and altering falloff along with the move, scale and rotate tools in order to edit the mesh of the human head and make it look like a muchos more evil goblin. Enjoy.
No comments:
Post a Comment