Here are some quick renders of my complete car mesh. I am quite pleased with how the model has turned out (apologies for the poor textures I just applied a few coloured blinns to get the feel of the finished model). I could take the time to texture the mesh completely, but right now I am beginning another car model, this time experimenting with a different method of working for hopefully better results. This mesh is by no means perfect (far from it) although there is only 2 triangles, which I am quite pleased with, the topology is not as even as I would like and it does stretch and streak when smoothed. This has prompted me to try again using a different method, partially to improve my modelling speed and also to improve the quality of the model. If the quality of this next model is better I may spend some time texturing it to a high standard.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-J4aXEe73AVrR1b4C2pgg7TGRI2195wrwQoduy228Tvsg6ufMeToUqQuDlPmywK3C-k5v7FiETUgK5iFLU_9Y-tlHV1DRlGpakWOKdVvflZFCzqBlnm9dpauSGRIzfFL1LAqosseILdi-/s400/car_render_04.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZPkcB4FYx9oe79BIqJZ0jHQ0-0vcoqc614bJAPlFrJiIVkxmGkWd7_Tt3WKHTRmKdOR6JPqXNJYeBeV8gdBPU-ICYeXPXnkZ8Ld0I04yimnz9Rn6r6MvOxauBGXMscphyphenhyphendgNBIW8WQpaj/s400/car_render_03.jpg)
No comments:
Post a Comment