Saturday, March 20, 2010
They Call Me Trinity
They Call Me Trinity Test Videos
Tuesday, March 16, 2010
Behind the Scenes/Making of
Monday, March 15, 2010
Planet

Tuesday, March 9, 2010
Set Photos





Set
Trinity Setup 1 from Richard Whillock on Vimeo.
Trinity Setup 2 from Richard Whillock on Vimeo.
Some Video References
Wake Up Toby from Richard Whillock on Vimeo.
Wake Up Jon from Richard Whillock on Vimeo.
Wake Up Rich from Richard Whillock on Vimeo.
Friday, February 26, 2010
Finished Animatic For They Call Me Trinity
Tuesday, February 23, 2010
A Bit of Video Referencing
Cast:
Claire: Trinity (apparantly acting a man is hard) Shock Person 1
Toby: Thin Snakey Bounty Hunter, Wounded Man, Shocked Person 2
Richard: Bar Tender, Camera Man,
John: Beefy Bounty Hunter, Robot Waiter, Shocked Person 3
Armature Kangaroo

Monday, February 22, 2010
They Call Me Trinity Update
Wednesday, February 17, 2010
They Call Me Trinity, The Plan
Saturday, February 6, 2010
More Photos
Friday, January 29, 2010
Task O' the Week

Wednesday, January 27, 2010
Tests Etc
Thursday, January 21, 2010
Experimentation Animation
Wednesday, January 20, 2010
A Bit of Pixalation
Thursday, January 14, 2010
More Stopmotion Animation
I am pleased with the walk cycle, I think it runs smooth enough although I think I can catch a glimmer of a slightly out of place action somewhere in the middle. Following the walk cycle I decided to try something new and opted to make my character run. This however turns out to be a little bit trickier that anticipated purely because I am not yet used to stopmotion and that your model will not float in mid air on nothing but good will. As a result I have to stack the feet with blu tack (my only readily available resource) in order to give the impression of the character being off the ground. The animation works quite well but is only just passable in points where the character should have less contact with the ground.
Minor problem I realise you cant loop videos on blogger, sorry bout that.
Tuesday, January 12, 2010
The Beginning of Stop Motion
This was the group walk cycle
Evil mastermind claire Manson is responsible for this one, The rest of the group offered camera and lighting support and when it came to the more complex jump movements help with the very technical aspect of rigging the model in mid air with bits of Tom Doyle's hair.
Finally this is the first two scenes of our "feature length" Zombie epic, we went for a very very staggering approach when it came to making the zombies walk or rather shuffle at high speeds. Over the course of the day we learnt some valuable lessons about lighting (and how to avoid the random changing in lighting colour demonstrated in the walk cycle), we learnt a lot of points that will be taken into account when making our own armatures for example making them big enough to be easily manipulated and not too fiddly.