Thursday, October 20, 2011

Concept

There was no avoiding it, eventually I would have to stop drawing/sculpting monsters and ugly things and actually start working my way up to creating realistic humans, which are really the hardest thing you can draw, nothing is as scrutinised as the human face, we see them nearly every minute of everyday (unless your a touch on the agoraphobic side) and even if artistically we can't tell you what is wrong with a face we know when something is (more on the uncanny valley later). Any hoo for my L6 Specialist Study 1 I shall be doing a lot of research/drawing/sculpting to really bone up on my understanding of the human face and its expressions. I will for my final piece be submitting a game character head which will hopefully have benefitted from my research and be to a very high quality. So to kick things of here is a digital paint over I did on top the base proportions for the head from zbrush. The character I will be modelling is female (but also bald, which is a bit weird but thats the brief). In the interest of keeps things short this image shows a number of apparant areas for me to concentrate on: eyes, they are expressive and tricky to get right but particularly the the dimensionality of the eye socket; lips; and the eye brows, as you can see from this list basically any part of the face used to convery expression. Looking at this drawing the character looks very melancholy which seems to be an expression I was made to draw. I need to understand how moving certain facial features affect the perceived expression so I can use them correctly.

No comments:

Post a Comment