A little while back I was busy working through some tutorials to build me and plane, and from there unwrap sed plane so I could learn how to UV map non organic meshes. Well Ive just finished unwrapping a nice organic mesh for a human head. The mesh wasn't made by me (I do plan on doing the tutorial which teaches good practise when it comes to edge loop topology which after practising skinning a mesh I am really starting to appreciate.) But anyway here is the UV layout for the mesh of the head. Weirdly I think I found it easier to UV map organic meshes that the mesh for my P51 Mustang. Coming soon hopefully I ll start to post Zbrush work on here once my wacom arrives and I can get my claws into that. Im looking forward to Zbrush's UV master doing all my UV layouts then.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN-cyEgRSxyYI9kZOxjBfNoA70yUlDrcysTH-jcmNJPOWHPYs7Z0pU37frPhGvHIQ5b-5YURM0XmcDbtOHd99jXWrOQ6bhCPbfeg6II4GyYJzxAgHTEUyKtD5r1jhK8EH6KLkGJGpLbNT2/s400/Organic_head_render.jpg)
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