In the end the model is a combination of nurbs surfaces construction from curves (the body, neck and headstock) and polygons (the frets, pickups and bridge) I also used nurbs curves and revolved them for the dials. At one point I looked at doing some fairly complicated stuff for some switches but thought that it was such small detail it didn't justify spending the time and probably wouldn't be noticed in the final animation so I shelved that idea. In the end I'm very pleased with the slightly simplified model but overall I think I ve managed to reproduce a lot of the detail off this guitar.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRZ9NbhauKrqlsCmj_2TWwwWaGA0mYJFrV9liUc_I4yMFOj5KTuHqMokrsIMhPTjM15PgICkd97li3BDIrRnYpXiU4970FO4_XNPsddhYfN7i5KIitVh5B6gwPq3vhjrPlJKbxEC0qTGRf/s400/Guitar_02%23.jpg)
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