
Once I had separated these two pieces I left the helmet alone completely and just focused on the beastmans head. Just refining this rough concept. By adding things like the line of the mouth and the idea for a more pronounced lower jaw with a pair of larger teeth exposed.

When I arrived upon a shape that I liked for the overall head I decided it was time to retopologise. Whilst dynamesh is fantastic for being able to concept away it doesn't make the most efficient use of polygons, due to not have a readable topology. This means that eventually you will want to get more definition for the polygons your using (unless you have a computer than can handle more subdivisions but I'm restricted to about 6 max 7 depending on the original base mesh size). So I set about retopologising and separating out items such as the beard, and began modelling the interior of the mouth.

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