We'll start off with something simple, the idea was the turret would stay dormant until the player entered a volume surrounding the turret, then if would start to scan the area, if a player entered a further volume and was in the turrent line of sight it would fire at him, as the player retreated or hid it would scan the area before return back into its "shell".
Untitled from Toby Rutter on Vimeo.
First attempt at a walk cycle, not too bad but needed polishing. Also I discovered that modeling a character in a traditional t-shape causes some weirdness when you try and bring the characers arms down to its sides.
Untitled from Toby Rutter on Vimeo.
Walk cycle with a bit more polishing.
Untitled from Toby Rutter on Vimeo.
Quite stylized run cycle, which I feel matches the slightly cartoony feel of the character. I wanted it to be a bit snappy but not tooo snappy.
Untitled from Toby Rutter on Vimeo.
Nice animations - keep up the excellent work. It's great to watch this blog and see all the progress being made. Keep it up.
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