![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9xP1w_3HFZOJUlL5MrtoyU_1N49s1um_M1bvQeY8CoyS4lz9VnfH5bRzSKx0gg3nfk8PZySdGPVBd8bC6Hc3a-toutiGkl7Y2qDl5fqfHpsX5CYrg5LQ7NAGziThcgiUyFqDfEnAqekEi/s400/dice_render.jpg)
Been playing on Maya some more, and now I'm starting to enter the world of proper textures (well more like creeping in). This is a very very basic piece of modeling (its of a cube basically) and I did jazz it up a bit with a quick bevel to make the dice look slightly more realistic. But the point of this model was to start looking at the UV editor and mapping a 2D image straight to the cube using UVs. Once I had mapped this diffuse map (thats a map that colours the model) I mapped a bump map to the surface, which gives the impression of depth to areas of the model. In this case the areas I wanted depth where the dots on the sides of the dice. This is all still very basic texturing but its a demonstation of how you start to get towards textures that will make you model look like something from the real world.
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