![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp5JXoBD_S2tU6LbsvES7FhkmBHlFUUMQJpeqe75OS1sFLRgusKs5ifKP4OJ4mVy89lfFtrY7UDhus7wwMbl463gRdlDKS7TdJLU_EI3rSPh9fbp2iHGVrNTbijVulRwEsxH84B5rf5ch7/s320/Temple_Render1.jpg)
Maya arrived today and has now been installed so I thought I would start having a crack at the tutorials included in the handbook, for a start modelling a small temple using polygons and nurbs. It's all very simple stuff, I took renders as I worked my way though, and when I got to the end did a very simple bit of shading, no textures just a standard blinn properties shade. It's good just to have a play around and get the hand of shortcuts and dashboard as the last 3D program I used was 3D Studio Max. I want to move on from this to something a smidge more complicated maybe get round to making so real looking textures for it, but we'll see where it goes.
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